My Craft
I design and build software systems with the same mindset I bring to art: deliberate structure, attention to detail, and respect for the medium. My work spans Swift application development, Vapor-based backend systems, and 3D art created in Blender.
Software Engineering
I am a Swift-focused engineer with over a decade of experience designing, building, and shipping production software across iOS, macOS, and server environments. My work emphasizes long-term maintainability, clarity of architecture, and pragmatic performance decisions.
- Swift & iOS Development: End-to-end development of native applications using Swift, SwiftUI, and UIKit, including deployment to the App Store and post-launch support.
- Backend Engineering with Vapor: Design and implementation of RESTful APIs, server-side Swift services, and Linux-hosted backend systems using Vapor.
- System Architecture: Ownership of full application lifecycles โ from early design and data modeling to deployment, scaling, and maintenance.
- Speech & Learning Systems: Development of pronunciation evaluation and language-learning platforms using speech recognition and real-time feedback systems.
Founder & Product Ownership
As the founder of Farini Development, I have led projects from concept to production for over 13 years. This includes product definition, technical architecture, hands-on implementation, and long-term iteration based on real user feedback.
I have built and maintained applications used by thousands of users, including educational platforms and simulation-based financial tools powered by live market data.
3D Art & Visual Craft
In addition to software engineering, I work extensively in Blender for 3D modeling, animation, and asset creation. My approach to 3D art mirrors my engineering philosophy: clean topology, intentional structure, and respect for performance constraints.
I create original models, environments, and animations for use in games, simulations, and visual storytelling. Selected works will be showcased here as the gallery expands.
3D artwork gallery coming soon.
How I Work
I value clarity, responsibility, and craftsmanship. Whether writing Swift, designing a backend system, or building a 3D asset, my goal is to produce work that is understandable, durable, and purposeful.
If you are looking for someone who can take ownership of complex technical problems โ or who can bridge engineering and creative disciplines โ I would be glad to talk.